For the trilogy's large fantasy creatures like cave trolls and Balrogs, VFX are an obvious necessity, but the lighting, camerawork, and practical sets helps them look quite life-lick. For Middle-earth's vast fantasy settings, New Zealand provided rugged natural landscapes, but detailed miniatures were constructed for everything from Helm's Deep, Minas Tirith, Rivendell, and Isengard. Instead of relying much more heavily on VFX and CGI, as he did in The Hobbit trilogy, the limited technology of the time meant that Jackson used VFX in a more complimentary manner. There are certainly areas throughout the trilogy where the VFX are quite noticeably dated, but the strong storytelling and heavy use of practical effects and miniatures means they very rarely ruin immersion. Although there have been countless upgrades to VFX technology in the 20 years since The Lord of the Rings trilogy was released, the films' visual effects still mostly hold up to this day.
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